After I did tests in resolume to see how the app worked I wanted to see how the actual thing would be built. After previous research into the best way to build this I was still unsure how this would be built but it seemed like either unity or flash would be the option. Unfortunalty flash handles videos very badly however after consulting technical support a solution was found. Using video sequences was difficult without them being huge, avid created some codecs with alpha channels but these are not supported by most softwares.
Fortunately a solution was by Steve found using unity using png image sequences which have alpha.
Steve showed me how to set up a scene in unity (similar organisation to maya) and how to go about making the app. I used the same assets from the previous test for this one.
I learnt some basic scripting in C# which allowed me to have all the image sequences playing constantly and then by using keys in a qwerty toggling whether they are visible or not. After this it was a matter of repeating the process for every asset to make the app.
This was an interesting learning curve however fortunately it was all very logical so its not too bad when something goes wrong. This is a very preliminary build there are things missing such as UI, a title screen and functions with toggling clips were not quite right. This was however a good base to build from and a way to test my concept in the mean time.
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