I was very happy with how the app turned out especially the positive responses I've seen when people have been playing with it. The app is not in its ideal final state and I do want to make some adjustments/additions to it before I role it out to the public. The first most important step is making it work for the web using Unity webgl. As part of my essay I talk a lot about accessibility and that art should be made as accessible as possible, I stand by this so I want my app to be on a very easy to use platform. This would be in the form of a web page so it won't require any downloads. To do this I will need to optimise the app so it can run with a lower memory consumption, if this is fixed the app should work for the web. One thing I know that will help is using sprite rending instead of png sequences for the character and using some more web friendly image formats instead of PNG. If I can not resolve this issue myself I hope to speak to some developers at leeds game toast to ask for advice on making the app run better.
The app also is missing a set of sound the original plan was to have 5 sounds split into 4 however there are only 4 sounds at the moment, due to time constraints for myself and the musician involved the last set has not been created yet. The apps design currently showed 5 sounds so this will be amended for the final version as this will give more for users to play with.
The sound in the app also needs a bit more mastering some of the audio level are not quite right especially the effect row (keys: ASDFG). This I will leave to the musician to do in the future before publication.
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